Non-stop treasure-hunting, exploring, digging, searching for resources to make X more powerful.Each of the bundles Capcom has pumped out over the last few years comes loaded with some of the most endearing and beloved action platformers of all time and yet, also some of the worst and most despised.
Megaman X Corrupted Play Series First CameWhen the series first came out in 1993, Mega Man had used up all of his Energy Tanks by that point, exhausted by annual releases with very few improvements in between. Something had to give, and that something was a new face for the franchise. With an angry, angsty setting, Mega Man was able to compete with the booming attitude of Sonic the Hedgehog and the rough and tough image of the SEGA Genesis. Mega Man X took the video game world by storm and is still the overall best in the series. The game contains some of the most exciting Mavericks, Mega Man Xs version of the Robot Masters. Storm Eagle, Spark Mandrill, Flame Mammoth, Chill Penguin so many classics. More importantly, its levels are also a bit smarter than what its compatriots have to offer. Tight jumps, easy to navigate, simple in their design, and yet, deep enough to open new routes for those who want to explore. Blazing music, giant hornets, collapsing roadways, speeding cars, and the introduction of Vile. If ever there was a perfect introductory level, Mega Man Xs is it. His dash move set a new standard for power platformers approached brief spurts of speed, seen even today in games like Celeste, and powering up special weapons also provided a shocking twist for longtime fans. Mega Man X4 doesnt stray too far from the series formula, but with the addition of CD technology and the PlayStations superior hardware, this games effects, explosions, soundtracks, and animations all provided the overhaul Mega Man X needed to keep it from becoming stale like the original series. Like Mega Man X, its levels dont go overboard on exploration, finding a balance between the thrills of simplicity and dabbling off the normal path a little bit. At the very beginning, a choice between X and Zero sends players down two separate paths and styles of gameplay. Do you take a traditional route with X and collect projectile weapons of defeated foes, or do you explore the expansive move-set of Zero. I mean, just listen to the introduction video and try not fall in love. This is a remix of Zeros theme from the original game, and it fits with the story of Mega Man X5 as Xs partner plays a vital and emotional role in the plot. The branching storyline takes players to different endings depending on their performance, opening up the game to multiple playthroughs. Its gut-punch ending pretty much seals the deal for all major characters, but Capcom green-lit Mega Man X6 against the writers wishes. Its a great game, but its also a lot cheaper if you just want to buy it alone for your Vita through the PlayStation Store. Both also cost a lot of money back in the Super Nintendo days, with Mega Man X3 carts fetching at least 90.00 at one point, so many gamers never got a chance to play them at their peak.
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